Dyckman Farmhouse Museum VR Tour

Improving Accessible Visitor Experience / Undergraduate Capstone Project

| WebVR

| Rapid Prototype

Time

2023.03-05

Type

Capstone Project

Group

Katherine Liu

Junru Chen

Tools/Methods

A-Frame WebVR
p5.js
JavaScript, HTML/CSS

My Contribution

Interaction design
VR prototype development

HOW MIGHT WE

Balance historical integrity with accessible visitor experience?

Constructed in 1785, Dyckman Farmhouse stands as Manhattan’s oldest remaining Dutch colonial farmhouse. During my Independent Study in Computer Science at NYU, I collaborated with a Museum Studies student to enhance the preservation efforts of the Dyckman Farmhouse Museum Alliance (DFMA).

After meeting with DFMA and a field trip to the Farmhouse, we identified the following friction points in visitor experience:

  1. Physical inaccessibility

Elevated entrance and absence of an elevator coupled with narrow and steep interior staircases make it difficult for people with mobility issues.

  1. Dim lighting

Limited lighting inside the house complicates visibility for visitors with impaired vision, making it difficult to engage with historical displays.

  1. Language and Context Barriers

Existing interpretation materials are challenging for Spanish-speaking locals, younger generations, international tourists, and nearby residents with limited historical knowledge.

  1. Administrative Constraints

With limited staffing resources, it is challenging for DFMA to secure governmental approval for reconstruction to improve physical conditions of the Farmhouse.

SOLUTION

Building a virtual tour prototype

To provide a more accessible visit experience for a diverse audience, we proposed developing a virtual tour where users can explore freely around the Farmhouse without physical restrictions.

Our process began with capturing 360-degree photos of the museum's interior, creating detailed floor plans, and researching historical narratives.

We then integrated these elements, matching each space with contextually relevant text and speech, and linking interactive elements​​. By using A-Frame WebVR framework and p5.js, I was able to develop a VR tour prototype within 2 weeks.

OUTCOME & REFLECTION

In May 2023, we presented our prototype to the Dyckman Farmhouse Museum Alliance (DFMA) team. It was a significant achievement when DFMA decided to adopt our proposal and partnered with Dream Overture to develop a higher-fidelity virtual tour.

This project posed a challenge in balancing historical authenticity with modern accessibility standards. Successfully navigating this complex task highlighted my proficiency in applying user-centered design principles across unique scenarios, effectively transforming user needs into practical, creative solutions.

KATHERINE LIU

©2024

KATHERINE LIU

©2024