CaratPet / Arduino
In this project, I repurposed my old Seventeen lightstick and hacked it into a digital pet, who offers accompany, receives massage and treats, and barks sometimes.
IMMERSION ROOM / A-FRAME P5
As part of the Interactive Prototyping for Museum Exhibits, this project reverse-engineered the Immersion Room at Cooper Hewitt Design Museum. Players can sketch their own wallpaper and experience the design from a 3D perspective.
BREAKOUT / P5.JS
This is a class assignment using p5.js, simulating a simple "breakout" game where players can control the paddle on the bottom to bounce the ball and hit points.
BUNNY JUMP / P5.JS
This is a class assignment using p5.js, which presents a 2D Mario-like platform game with the aesthetic theme borrowing from NEW JEANS.
ROBOTS / P5.JS
This is a class assignment using Object Oriented Programming techniques in p5.js. It is a mini-game where users can click on the arrows to alter the randomly generated robots' direction and therefore change their paths.